In reality a quarter pound of dried cornmeal, with no wasted cob, is merely 410.501122 calories. Assuming a 2000 calorie diet, deadly low for someone as active as the Courier, and a flat burn rate, since it is flat in NV, the corn on that cob provides 750 calories (and a decent amount of water). No quarter pound cob of corn that gives 9 hours of food. Also calorie need should depend on user activity instead of flat burn so there's some incentive to not just do jumping jacks everywhere.ģ: Realistic weights for food. No need to fully simulate a diet, just Calories, Protein, Vitamin C and maybe Calcium are enough to force a varied diet since it's impossible for a single ingredient to give everything in any quantity (you'll need a full kilogram of carrots or half a kilogram of potato to get a day's vitamin c). If there's just one "hunger" bar, the player is encouraged to stuff their mouth with the cheapest food alone. It does get a note for (mostly) forcing the pick between light food that spoils, or heavy jarred food that doesn't.Ģ: Require some kind of balanced diet. Dragon's Dogma also had a spoiling mechanic, but no food mechanic. If food doesn't spoil, there's no reason to not just stock up on the best cost-per-hunger/weight ratio food and ignore the mechanic. This is a big one that I can only recall seeing in KCD. I think for food to mater it would need toġ: Spoil. To make a hunger system worthwhile it needs to actually be a concern when your next meal is, not just a rout of "when hunger low, eat cheap item that you carry for this and this alone" or it's a pointlesss annoyance. That's the problem: If it's trivial to mitigate the need for food, the system might as well not exist.
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