Factions such as Bavaria and France are added in.Covers the wars of the 30-year War to the Spanish Wars of Succession.Features a historically accurate representation of 17th-century Europe to 18th-century Europe.A campaign is currently in development while there is an active multiplayer section to play and try out and that’s what makes it fun. It is a setting ripe for video game settings, and this mod seizes on the chance to represent it into a brilliant mod. The Pike and Shot era is one of the most technologically innovative periods in which the transition from plated armour to gunpowder and the formations of how soldiers fought led to a big technological leap in European Warfare. Perfect for historical strategy gamers who desire to play in this time frame. It transforms the entire game into a Pike and Shot setting. This is by far, one of the most ambitious mods coming to Shogun 2. A complete overhaul of mechanics and battle AI that will make you want to keep playing forever.Includes multiple sub-mods of unit sizes, variations and looks, including the highly popular Alternate Clan Colours mod that gives each clan a different and distinctive look.AI-enhanced in many areas of campaigns and battles if you need a challenge.Enhances diplomacy so that trade agreements prosper more often.This is a mod that changes so many areas of Shogun 2 that it feels like a new game, and that’s what makes it fun to play with. As a Total War player myself, I would recommend trying Darthmod for Shogun 2 myself to a newcomer. The battles themselves are overhauled to reflect the period and plenty of new units are added. Made by the now-retired Darthmod, his mods focus on overhauling the gameplay mechanics, having bigger unit sizes, and changing the AI and campaign focus so that they are more challenging to play against. This effectively made piracy almost impossible, also hindering anyone thinking of raising a revolt.Darthmod, or the series of popular overhaul mods has been around in Total War since the start of Rome's Total War. In 1588, Toyotomi Hideyoshi declared that any fighting in Japanese waters was illegal at the same time as he banned peasants and other non-samurai from owning swords. ![]() ![]() Attacks on known wako ports, mass beheadings and even bans on foreign trade did not seem to make much difference to the wako. The Chinese and Koreans, who were on the receiving end of many wako depredations, continually demanded that the Japanese deal with the pirates, but each solution only seemed to halt them for a short while. The Japanese ability to deal with their pirate problem was hindered by the civil war and the lack of a strong central government. They are not armed or trained for close combat and are very vulnerable to cavalry attacks. Once the enemy starts getting close, these pirates retreat behind friendly melee troops for protection. In the time it takes to fire and reload a matchlock firearm, these men can loose a dozen arrows at the enemy with a reasonable degree of accuracy. True, they are not samurai, but they still know how to fight! They fight to protect the regions they control and live off plundered goods and by extorting money from others. These men are pirates with no honour and no code to follow. Bow Wako Bow wako harass the enemy at a distance with impressive arrow volleys.
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